Jun 18, 2007, 05:21 PM // 17:21
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#21
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Quote:
Originally Posted by Orphan Anthem
yeah i agree its much better with 3 every 15, i just dont wanna see another cry thread why did they nerf it all together
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That's unlikely to happen now. The people who were really upset by it, like me, have just stopped playing. And posting. The new game update is the only reason I'm here, to find out if it's worth going back.
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Jun 18, 2007, 06:44 PM // 18:44
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#22
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Lion's Arch Merchant
Join Date: Apr 2007
Location: Anaheim, CA
Guild: BoMB
Profession: N/
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well I ran my MM, BiP and SV builds last night while running around the forest in factions and I found that I had no energy management problems the whole night. My energy seemed to flow in like the old days. I must admit I brought signet of lost souls with me, and almost never had to use it, except for when my monks were taxed and I needed the health.
I think the greatest advantage here is that you dont get energy gained while full or 1/2 from when spirits die. No more wasted souls!
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Jun 18, 2007, 09:35 PM // 21:35
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#23
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Puebert
My idea:
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
-Edit-
Its not MY idea, but I support it
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Not gonna happen. If this is what you were looking for in a game, you bought the wrong one. So people may as well not even suggest this idea anymore.
Quote:
Originally Posted by Necrotic
Soul reaping was nerfed due to abuse in PvP. Imagine that...PvPrs, finding and exploiting a particular builds strengths or utilizing map or game mechanics to win. Just beyond comprehension.
Personally I am not any happier about this change than the last one.
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Yes because PVE never utilizes these abilities and exploits game mechanics whatsoever. try again.
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Jun 29, 2007, 04:24 PM // 16:24
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#24
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Lion's Arch Merchant
Join Date: Feb 2007
Location: The Netherlands
Guild: Rich Mahogany
Profession: N/
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Quote:
Originally Posted by cyberjanet
I suppose I shouldn't knock it till I've tried it, but I'm having trouble working up the enthusiasm to try it.
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Well I've finally tried it. Not just casually knocking around, but hard mode around Arborstone. I only died when some walls fell on me unexpectedly; for the rest I had enough energy to keep going.
I'm happy.
Happy enough, in fact to do a manual search for this thread to post my reaction because I could not find it using the search function. After all the bitching I've been doing about soul reaping nerf, the least I can do is publicly acknowledge
the change.
Thanks!
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Jun 29, 2007, 10:54 PM // 22:54
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#25
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Frost Gate Guardian
Join Date: Nov 2006
Location: United States of America
Guild: The Seven Deadly [Sins]
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Yeah. It seems like it's like it used to be, from my perspective at least. I dump all my energy into hexes or life steals at the start of an encounter, then the ele's nukes hit, the warriors/dervs/sins mop up the survivors as my energy is full again due to regen + Soul Reaping letting me help with mopping up, even.
Seems like a huge change to me, since I had just gotten used to the previous way Soul Reaping was before (The "1 gain every 5 seconds" thingie). I had gotten used to hitting Sig of Lost Souls every time I saw something with less than 50% health...and now I find that when I do that, half the time my energy is full allready. >_>
So yeah...Soul Reaping seems back to awesomeness to me, though I havn't tried the ultra-elite areas yet, so I dunno how those are affected. (Canthan Elite missions, Domain of Anguish)
Edit: Removed referance to "dumping energy into minion spells at the start"...silly me. Well, unless it's something like Vizunah Square, but I digress.
Last edited by Heimdallw32; Jun 29, 2007 at 11:01 PM // 23:01..
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Jun 30, 2007, 06:41 AM // 06:41
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#26
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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Soul Reaping feels, now, like it's been changed back to how it worked to begin with. Except now I expect it to work that way, but occasionally my energy is low and I don't understand why.
Soul Reaping now works, but it's certainly not elegant in how it works. But I'll take it. I'd do it differently, myself, probably with energy regeneration, but... eh.
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Jun 30, 2007, 07:31 AM // 07:31
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#27
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Banned
Join Date: Sep 2006
Guild: Spirit Check
Profession: W/N
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Quote:
Originally Posted by Puebert
@kazjun
Yeah, [skill=text]Signet of Lost Souls[/skill] is one of the greatest skills for energy management.
Shame its tied to SR, my Monk/Sin would love it.
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sols is not a great skill. Its too conditional.
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Jun 30, 2007, 08:07 AM // 08:07
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#28
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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I personally think that the new SR is pretty good.
Can I ask, what is this obession with is SR "Elegant"? After all, Practicality > Elegance. The new Soul Reaping is not Perfect, but at least it's fairer than the original.
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Jun 30, 2007, 08:40 AM // 08:40
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#29
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by brian78wa
sols is not a great skill. Its too conditional.
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SOLS is a great skill, all it requires is the skill of the player to use it well.
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Jun 30, 2007, 05:19 PM // 17:19
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#30
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Agreed with Vinny, if u find it too conditional in PvE even then u have a major problem. Recharge and especially the activation time make it quite useable.
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Jun 30, 2007, 07:13 PM // 19:13
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#31
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Krytan Explorer
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BiPping in the DoA works just fine with the "new" SR. There is a trick you can use from time to time to help with any lull in combat and no source of deaths to feed the bip. EoE and Symbiosis both have a 5e casting cost. With a sufficiently high investment into SR you can help yourself to quick bursts of energy so long as you directly replace spirits that are already up.
The SS has no energy concerns in the DoA and if they do then either the BiP is lousy or the SS is spamming more than they should be. Tend to see this more with whiny glyph sac MS eles in The City of Tor'qua under Repressive Energy and Quickening Zephyr than any other class/place down there.
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Jun 30, 2007, 08:49 PM // 20:49
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#32
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Frost Gate Guardian
Join Date: Apr 2006
Location: Kronos HQ
Profession: W/
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This is for everyone who has ever cryed for a nerf:
So what if they nerfed [insert farming skill here] there´s not much your whining wil help it
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Jun 30, 2007, 10:03 PM // 22:03
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#33
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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The change is ok in some areas and not enough in others. In non-congested areas its great b/c it gives you energy when you need it. In some HM or crowded situations you're still strapped for energy and now you have to wait for 15 seconds for SR to reset. Diessa Lowlands in HM makes my Necro cry.
I'm ok with it for the most part. In PvP I haven't noticed much of a difference. *lol* I'm still being pwnt by Rit spammers.
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Jun 30, 2007, 10:35 PM // 22:35
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#34
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Quote:
Originally Posted by Healers Wisper
I am starting this thread to see if other necs feel the same. Or if you disagree with the current soul reaping mechanics. Discuss your feeling/experiences.
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It's definitely an improvement, compared to the previous nerf. The current mechanics allow more reaping flexibility compared to the previous.
Quote:
Originally Posted by Puebert
Seperate PvP and PvE. Dramatically.
I am a PvEer, and I don't like it when my game gets changed for PvP.
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I'm a PvE+PvPer and am horrified by the thought of a separation.
I like it that PvE and PvP skill balance is kept on par, for it keeps me always prepared to cross over.
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Jul 01, 2007, 12:09 AM // 00:09
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#35
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Banned
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Quote:
Originally Posted by visitor
This is for everyone who has ever cryed for a nerf:
So what if they nerfed [insert farming skill here] there´s not much your whining wil help it
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This is for everyone who has ever thought anet was infallible and everyone who disapproves on any decision they ever make is a whiner:
So what if you don't like reading [insert valid criticism of the game here], your whining will not do anything to help it.
Grammar is your friend, as is spelling. Utilize them.
Also, without criticism, how would Anet know what the players like and don't?
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